One of the fields I’m really interested is how the new medium of video games viewed in relation to the art world. To begin with, the first question I asked is: “What is game art?” This followed with more, more specific questions like, “How is it judged by today’s art critics?”  and “What defines it as art?” Doing some research, I came to understand that game art is still generally overlooked by most art critics who don’t understand it or acknowledge it as art, though there are always some critics who recognize its potential. Two artists from this field that I chose to study are Kristoffer Zetterstrand, and Carlo Zanni, who approach this field in entirely different ways, yet share some similarities.

Kristoffer Zetterstrand:

Trained in classical traditional painting, Zetterstrand is inspired by the video games’ premise of offering a different world where anything is possible, yet it is in many ways an incomplete illusion prone to shattering. In Zetterstrand’s painting, The game, the gamer is depicted as real and outside the game, but in the nature of the painting he is ultimately unreal. In this way, Zetterstrand makes the viewer question his perceived realities.

Zetterstrand’s hyper-realistic painting: The game

Carlo Zanni:

Carlo Zanni is a video game artist who is interested in the relationship of video games to reality. His work, inspired by walkabout games like Leisure Suit Larry I offers no tangible goal, leaving the protagonist to wander the harsh world, bombarded by ‘breaking news’. By channeling real life news into a format often considered as a ‘different reality’ this ‘video game’ invokes contemplation upon what can we actually consider the reality.

Zanni’s ‘art game’: Average Shoveler

Link to watch the second part on YouTube.

Comparison/Contrast:

Both pieces are considered ‘game art’.
Both utilize digital media. (Zetterstrand uses 3D program to make a mock-up of the work before painting it)
Both question the notion of reality and how it is attributed to video games.

The artists utilize completely different mediums, (traditional painting vs. game programming) as well as presenting overall different ideas of utilizing digital space.

, “The game”

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