Rather than focusing on the HUD itself, I thought something like this would be more interesting. What I tried to convey is the fracturing of reality that we experience from playing video games and how each game attains a reality of its own that we perceive as a world apart from ours. This also represents mine (as a self-portrait) and others’ collection of faces that we adopt when playing a different game, and by wearing these masks we may even act differently according to which game we’re playing.

Twilight Zone moral: How do you know you’re not playing a hyper-realistic video game right now?