A screenshot of the intro Perfecto and I worked on. Also thanks to DJ for the sound effects.

SLEEPWALKER exhibition info on facebook

My individual level: VIOLENCE

VIOLENCE revolves around the compulsive urge to use violence to solve problems when nothing else just seems to work. The player is shot at within the first few seconds of gameplay and is tempted to pick up a gun and shoot back. As the player kills more antagonists, even more appear to take revenge, perpetuating the cycle of violence. What it takes to win the level, I hope, is the realization on the part of the player that the peaceful approach is ultimately the best, and it is much easier to finish the level this way.